Install Link for Unreal Engine

Prerequisites: This guide assumes you already have access to your Unreal Engine project and a compatible installation of Unreal Engine. You also need the Wordbee Link for Unreal Engine plugin package or access to the plugin source or distribution channel

Installation

The Wordbee connector for Unreal Engine is installed from a plugin package by copying the plugin folder into your project’s Plugins directory.

  1. Close Unreal Editor if your project is currently open.

  2. Open your Unreal Engine project folder.

  3. If it does not already exist, create a folder named Plugins in the root of your project.

  4. Copy the Wordbee Link for Unreal Engine plugin folder into YourProject/Plugins.

  5. Reopen the project in Unreal Editor.

  6. If prompted to rebuild modules, confirm the action and allow Unreal Engine to compile the plugin.

  7. After the project opens, go to Edit > Plugins and verify that the plugin appears in the list and is enabled.

Verify the installation

  • The plugin is visible in the Plugins window.

  • The plugin is enabled.

  • The project opens without plugin-related errors.

  • Any Wordbee Link menus, settings pages, or toolbar entries expected from the plugin are available in the editor.

Expected result: Once installation is complete, Wordbee Link for Unreal Engine is available in your Unreal project and ready for configuration and use.

Troubleshooting

The plugin does not appear in Unreal Editor

Make sure the plugin folder is placed directly under YourProject/Plugins or the intended engine plugin directory, and that the folder contains the expected .uplugin file.

Unreal Engine asks to rebuild modules

This is normal when installing a code plugin. Accept the rebuild prompt and ensure your local development environment is set up to compile Unreal Engine C++ modules.

The project fails to open after adding the plugin

Check the Unreal Editor logs and verify that the plugin version is compatible with your Unreal Engine version. If needed, remove the plugin folder temporarily and confirm the project opens without it.